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Collecting Resources

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Collecting Resources Empty Collecting Resources

Post by AA-Hellfire Tue Jan 14, 2020 11:43 am

In order to progress through game certain resources are required to collect.

1. Game cash
2. Gold
3. Blueprints
4. Upgrade Kits
5. Redraw Cards
6. Upgrade Cards
7. Wild Cards

I. Game Cash:
There are many methods to collecting game cash. Cash is rewarded for every race win, minus a maintenance fee. Although there are several different race types. So which races will produce the cash most efficiently?

A. Your credit card - CC usage is a cure all. This can, however, get extremely costly. I don't recommend it.

B. Revenue Streams - Three events in the game; The Live Races, The Club Tournament, and the Season Tournament, produce a race win payout and a Tournament closing payout.

B1. The Live Race also has a betting component where astronomical single race win payouts can be earned. However you can also lose an astronomical amount as well. I do not recommend Live Race betting. Also, from Monday through Saturday, there is an accumulative Tournament closing payout for both individual and Team efforts payed every Saturday. These rewards payout with Crates, Wild cards, Blueprints, Upgrade kits, and cash. To earn max rewards is extremely difficult and requires very fast well tuned cars.

B2. The Club Tournament is a race event available every 12 hours consisting of 5 races. It can, however, be refreshed with your "Promoter" for 3 gold at anytime. The payout and ease of the 1st race is minimal and you must win a race to qualify for the next. Once you lose the event ends and enters its 12 hour cool down. The "Promoter's Pen" boost reduces your Promoter's cool down time of 6 hours down to 10 minutes.

The Club Tournament also has a collective component by way of RC points earned for each race win that pays out every Sunday. The Club Tourny is also segregated into a Street car collection of RC points and a Race car collection of RC points for 2 payouts every Sunday. Payouts could be as little as a couple 1000 to as much as a few million based on how many RC points are collected. To win all 5 races in a single Tournament requires a near fully built car with near optimal tuning.

B3. The Season Tournaments are 24 hour cog limit Tournys with a daily payout and a Season closing payout. The daily payout is comparable to the weekly Live races payout. The Season ending payout is astronomical for the top 250 and very good for up to the top 1000. Worth the effort for the top 2000. A Season is approximately 12 consecutive days.

C. The Drivers Battle is a 3 race event with a 6 hour cool down. The single race payout is the highest in the game, excepting the 5th race in the Club Tournament and Live race wagering. The Drivers Battle can be refreshed with your Promoter for 3 gold.

D. Toyo Tire Series is a 5 race event always available with the games second highest single race payout, with exception. Winning race 5 earns a blueprint.

E. 4X Cash & 2X Engine Kits can be activated with your Manager. This individual boost is for Live races only. You can refresh your Manager at anytime for 5 gold, as well as lengthen the duration of races the boost is active with gold.

II. Gold, unfortunately, is a necessary component in the game. Credit Card is the easiest way to get it.

A. The Underground Tourny is a 10 win or 3 loss event which determines its duration and is always available. The rewards are blueprints, redraw cards, and upgrade cards. Selling these in the Market is the best way to amass gold as well as getting blueprints for your cars. Winning 6 earns you one blue value card, 7 earns 2, 8 earns 3, 9 earns 3 + 1 gold card, and 10 earns 3 + 1 gold + 1 black card.

A1. The Random Rumble is set up similar to the Drivers Battle and offers entry fee based payouts for both cash & gold.

A2. The Season Tourny also offers gold payouts for the top 1000 at Season closing payouts.

III. Blueprints are necessary to upgrade your cars, hand in hand with game cash & upgrade kits.

A. The Underground Tourny is the most efficient means of collecting blueprints, and earning gold to buy/sell BPs in the market.

A1. As previously stated, blueprints often come as rewards in other events.

IV. Upgrade kits are required to install new blueprints, hand in hand with the blueprint and game cash. UKs are earned with every race win. The type of UK earned is dependent on the type of race won.

A. 2X kits can be activated with your Promoter and its duration of races can be lengthened with gold.

A1. As previously stated, the Manager can activate 4X Cash & 2X Kits for Live races.

V. Redraw cards are not a necessary component of the game but are often used merely because of the difficulty of acquiring black wild cards. I recommend selling Redraw cards in the market. Blue Redraws I sell immediately for the 1 gold the game gives you. Gold Redraws I sell in the market cheap, 6 to 15 gold. Black Redraws are a gold mine, 30 to 100 gold.

A. Redraws are steadily earned in the Underground Tourny.

VI. Upgrade Cards are used to turn a blue BP to gold & a gold BP to black.

A. Upgrade cards can be bought at the market or earned in the Underground Tourny.

VII. Wildcards are converted in to the specific BP you want. They are guaranteed to produce the best possible blueprint of the corresponding color it is.

A. Black wild cards can also be used to confirm whether or not the black blueprint you already own is the best blueprint for its specific slot. Just be careful not to waste your wildcard by creating a duplicate BP. You back out of the BP creation process at the last step.

AA-Hellfire
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